Deep Fear
Game system:
SEGA Saturn
Release Date
(Jap): 16/07/98
Release Date
(Pal): 11/98
Developer:
SEGA
Publisher: SEGA
Deep Fear was developed
and published by SEGA for the Saturn. It can easily be considered
SEGA's answer to Resident Evil. By the middle of 1998 the Saturn
wasn't doing well in the US, which explains why it remained
unreleased in North America.
The game takes place in an
underwater research facility called the « Big Table ».
After a nuclear submarine crashes by accident in a portion of the
base, you, John Mayer, ex Navy-SEAL and new recruit on the « Big
Table », are sent to investigate and to rescue the researcher
Gena Weisburg.
Soon, humans will begin to
mutate into monsters and your goal will be to survive and escape the
underwater facility.
The first thing you notice
when playing Deep Fear is its technical qualities for a Saturn
title.
The FMVs are impressive,
the 3D models are highly detailed and the animations are very smooth.
Deep Fear was also the
first Survival Horror game with fixed camera angle in which you could
walk and shoot at the same time.
This being said, technical
advancements alone never meant quality, but Deep Fear also shines in
a few other departments.
The mutants look rather
original and inspired, and the pre-rendered backgrounds do their job:
their industrial nature and colors give a cold, dehumanized feel to
the place. This feel is also emphasized by the constant hum of the
machinery of the facility which can be heard in the back at all
times.
Sadly, except during a few
timed events, the game doesn't use musics outside of FMVs. If used in
a smart way, they could have added a lot to the atmosphere (see for
example Dino Crisis, which with a rather similar industrial
atmosphere often switches machinery sounds and a suitable soundtrack
during the proper situations).
Deep
Fear, just like Resident Evil, feels like a B-Movie. The use of
quality and long movie-like FMVs, the storyline, the dialogues and
most importantly the musics signed Kenji Kawai (who worked on Ghost
In the Shell, just to name one) are all elements contributing to
that.
Sadly, this B-movie feel
is a bit ruined by the most laughable voice acting ever seen in a
survival horror game...
Gameplay-wise, the game
tries to go further into survival than its model by adding management
of oxygen. Since the accident, air has to be refilled in areas you go
through before it runs out. The same applies to an oxygen mask that you
use underwater or when there is no more air in a room. While the
concept is excellent, the execution is rather poor since you can
pretty much never run out of air unless you really don't pay
attention. The counter goes down slowly and there are always ways to
refill air nearby or by using air grenades.
Another aspect of survival
which could have been executed better is the management of weapons and
ammunition: you can carry many weapons with huge magazines and you
can refill ammo near lockers in given areas. The same goes for health
as you can carry up to 8 “normal” sprays (without counting the
better types of sprays) and refill near “health cases” scattered
throughout the game. The amount of ammo and sprays you can carry with
you are “limited” but you can refill as many times as you want.
As a consequence, you
don't need to worry about ammo or health items, which doesn't help
building tension or a sense of terror. This could have easily been
fixed even if keeping the infinite refill system by lowering the number of ammunition and health items you can carry.
As far as puzzles are
concerned, you will mostly find item puzzles, but which are well
thought and actually make sense. To compare Deep Fear with its model
again: you will have to use an extinguisher to shut down a fire,
rather than using a blazon to move a clock. This brings more realism
and immersion into the game and make the puzzles feel less dull.
Deep Fear takes a lot of
inspiration from Resident Evil, and tries to improve the formula. It
succeeded on a few technical points but failed with the most
important: the survival and horror aspects feel too limited.
That's not saying that the
ideas brought in those departments are bad, it's just that they were not used to their full potential.
This being said, Deep Fear
remains an average title, its best points being the dehumanized
atmosphere, the B-movie feel, and the storyline.
Players who like classic style tank controls survival-horror games à-la Alone In The Dark and Resident Evil should enjoy it.
Score: 2,5/5
Review by Ness 19/11/12, sceenshot borrowed from mobygames.com.
No comments:
Post a Comment